#!BPY

""" Registration info for Blender menus: <- these words are ignored
Name: 'Object Name Editor'
Blender: 232
Group: 'Object'
Tip: 'GUI to select and rename objects.'
"""

__author__ = "Jean-Michel Soler (jms)"
__url__ = ("blender", "elysiun",
"Script's homepage, http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_renameobjectgui.htm",
"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
__version__ = "233"

__bpydoc__ = """\
This script offers a GUI to rename selected objects according to a given
rule.

Usage:

Open it from the 3d View's "Object->Scripts" menu and select the objects to
rename and the rule from the buttons in its GUI.
"""

# ----------------------------------------------------------
# Name OBJECT changer
# (c) 2004 jean-michel soler
# -----------------------------------------------------------
#----------------------------------------------
# Page officielle/offcial page du blender python Name OBJECT changer:
#   http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_renameobjectgui.htm
# Communiquer les problemes et erreurs sur:
# To Communicate problems and errors on:
#   http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
#--------------------------------------------- 
# Blender Artistic License
# http://download.blender.org/documentation/html/x21254.html
#---------------------------------------------

CVS=0

import Blender
from Blender import *
from Blender.Draw import *
from Blender.BGL import *



O = list(Scene.GetCurrent().objects)
stringlist=[[],[]]


def renew():
     global O
     
     #O = Object.Get()
     O = list(Scene.GetCurrent().objects)
     #param= [ [p.name, i, p.getType()] for i, p in enumerate(O) ]
     
     PARAM={}
     evt=9
     stringlist=[[],[],[]]
     for i, ob in enumerate(O):
         obname= ob.name
         PARAM[obname] = [Create(ob.sel), evt, i, ob.getType(), Create(obname), evt+1, ob]
         
         stringlist[0].append(evt+1)
         stringlist[1].append(obname)
         stringlist[2].append(evt) 
         evt+=2
     return PARAM,stringlist

NEWNAME=Create('Name')

alignment={'BEGIN' : [Create(1),5],
           'END'   : [Create(0),6],
           'POINT' : [Create(0),7],
           'FULL'  : [Create(0),8]}

def rename():
     global NEWNAME, alignment, O, PARAM, stringlist
     newname= NEWNAME.val
     for obname, value in PARAM.iteritems():
        if value[0].val: # Selected
           if alignment['END'][0].val:  
             value[6].setName(obname+newname) 
           elif alignment['BEGIN'][0].val:
             value[6].setName(newname+obname) 
           elif alignment['FULL'][0].val:
             value[6].setName(newname) 
     PARAM, stringlist = renew()
    
PARAM, stringlist = renew()

def EVENT(evt,val):
   pass

def BUTTON(evt):
   global PARAM  , alignment, O, stringlist, CVS
   if (evt==1):
         Exit()
   elif (evt==2):
         rename()
   elif (evt==3):
         PARAM, stringlist = renew()

   elif (evt in [5,6,7,8]):    
         for k in alignment.iterkeys():
             if alignment[k][1]!=evt:
                alignment[k][0].val=0


   elif (evt in stringlist[0]):
         O[PARAM[stringlist[1][(evt-9)/2]][2]].setName(PARAM[stringlist[1][(evt-9)/2]][4].val)
         PARAM, stringlist = renew()

   elif (evt in stringlist[2]):
       try:
         O[PARAM[stringlist[1][(evt-9)/2]][2]].select(PARAM[stringlist[1][(evt-9)/2]][0].val)
       except:
        pass

   Blender.Redraw()

def DRAW():
  global PARAM, O, NEWNAME, alignment
  

  #glColor3f(0.7, 0.7, 0.7)
  glClear(GL_COLOR_BUFFER_BIT)
  glColor3f(0.1, 0.1, 0.15)    

  size=Buffer(GL_FLOAT, 4)
  glGetFloatv(GL_SCISSOR_BOX, size)
  size= size.list
  for s in [0,1,2,3]: size[s]=int(size[s])
  ligne=20

  Button ("Exit",1,20,1,80,ligne)
  Button ("Rename",2,102,1,80,ligne)
  Button ("Renew",3,184,1,80,ligne)

  glRasterPos2f(20, ligne*2-10)
  Text("Object Name Editor")
  NEWNAME=String('Add String: ', 4, 150, ligne*2-16, 150, 18, NEWNAME.val,120 )

  key= alignment.keys()
  key.sort()
  n=150+150+4
  for k in key:
      alignment[k][0]= Toggle(k,alignment[k][1],n,ligne*2-16, 40, 18, alignment[k][0].val)
      n+=40+4

  max=size[3] / 22 -2
  pos   = 0
  decal = 20

  keys=[[PARAM[k][1],k] for k in PARAM.iterkeys()]
  keys.sort()

  
  for p_ in keys:
     p=p_[1] 
     if  pos==max:
         decal+=152
         pos=1
     else:
         pos+=1       
     PARAM[p][0]=Toggle('S',PARAM[p][1],decal,pos*22+22,20,20, PARAM[p][0].val,"Select this one for a group renaming")
     PARAM[p][4]=String('',PARAM[p][5],decal+20,pos*22+22,90,20, PARAM[p][4].val,200, "string button to rename immediately but only this object")

     glRasterPos2f(decal+115,pos*22+24)
     Text(PARAM[p][3][:4])

if __name__=='__main__':
	Register(DRAW,EVENT,BUTTON)

